![]() I grouped sets of bones into various, layered categories. □ The majority of next steps included the manual placement and alignment of Armature Bones within Blender. □ I also spent time realigning all off-angle parts, and recalculated all Pivot Points of each mesh to their respective areas of prospective motion (based on my research). □ Following the initial outline and planning stages, I began work on separating the model's meshes/parts into folders within Blender's Outliner. ![]() □ The rig also needed to have a range movement that allowed for some potential "stylized" animations for entertainment/attention grabbing purposes (see suspension flexibility test in the attached video). This rig was developed for educational video purposes, but only required a basic overview of the rover's functions. □ After analyzing the real-life references for the rover, I outlined which areas I would make animatable for the rig. □ I began by researching the Mars Curiosity Rover to see which areas/parts were mobile on the real-life vehicle. This rig took within the span of a week to complete. This means I had to make sure I spent ample time preparing the model for the rigging process (see breakdown below). ![]() The creation of this rig was a unique challenge, as I didn't have direct communication with the modeler of the asset. The rig contains a variety of Custom Shape Controllers, Drivers, and Constraints. ![]() □ This is a custom Robotic Vehicle Rig that I developed almost two years ago, using NASA's "Mars Curiosity Rover" model from their 3D library for educational video purposes. ![]()
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